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Jiawei Li


Is Gaming a Superior Narrative Medium? Rethinking Storytelling Across Forms
For a long time, I believed that games were the ultimate narrative medium. Compared to books and films, games seem to have everything: text, visuals, sound, and most importantly, interaction. They appear to be a natural evolution—a medium that absorbs all previous forms and adds agency on top of them. From this perspective, it felt almost obvious that games should be better at storytelling. However, after spending a semester developing a narrative game called Grey Waves , my
jack billie
3月26日讀畢需時 4 分鐘


Successful Narrative Games---When Gameplay Becomes Story
Many games claim to be “story-driven,” but in reality, their stories live outside of gameplay. The emotional moments happen in cutscenes. The character development happens in dialogue. The themes are delivered through scripted events. Gameplay, meanwhile, functions as a challenge system — something the player completes in order to unlock the next piece of narrative. Well,successful narrative games work differently. In the most powerful story games, gameplay is not separate fr
jack billie
2月19日讀畢需時 6 分鐘


Hearthstone: How Randomness Becomes Strategy
The randomness in Hearthstone feels almost perfect to me. At its core, the game is deeply strategic, but instead of separating strategy and randomness, it tightly connects them. Randomness is not added on top of strategy; it is embedded inside every strategic decision. This design gives me strong satisfaction when I dynamically adjust my strategy in response to change. The constant thinking this requires fully engages my brain and makes the game deeply addictive. 1.Randomnes
jack billie
2月4日讀畢需時 3 分鐘


Why a 22-Minute Loop Can Feel Bigger Than an Open World
I’ve played plenty of games that try to impress me with size: bigger maps, more quests, more loot, more upgrades. Outer Wilds did something completely different. It gave me a tiny slice of time, told me it would end no matter what I did, and somehow made me feel more free than most “open world” games ever have. That’s the design question I can’t stop thinking about: Why does a fixed-length time loop feel so attractive? Why is repeating the same time window not boring—sometim
jack billie
1月21日讀畢需時 3 分鐘
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